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Greenfoot piano scenario code
Greenfoot piano scenario code






In this chapter, we will present a review of the preliminary data collected to date. The game has been tested by a group of approximately 30 teenagers over a period of about 6 months, over which data was collected. This educational game aims to assess the possible impacts that its use has on learning and skill development related to auditory memory, qualitative discrimination of musical sound height (pitch-in the range of an octave with a central point in 440 Hz), visual identifi cation of musical notation symbols and its relative organization according to the grammar rules of traditional music spelling.

#Greenfoot piano scenario code code#

As danpost said, I dont know your Code, but the general code for adding an image to your background is this: GreenfootImage backgroundnew GreenfootImage ('yourImage. In this chapter we'll talk yet, albeit briefl y, about the game engine used in the development of this educational application. Please provide your entire class codes for your World subclass. You can use your keyboard keys or the mouse to play. It isn't very good and 4a and b are skipped because there were not files provided.

greenfoot piano scenario code

0 Simple Piano This is a little Piano I made.

greenfoot piano scenario code

Also, line 39 has all black keys placed at the same location ( 50 + (1110) ), being the x coordinate value is always evaluated to 160. Download Discuss Scenarios Report as inappropriate. After that, we will make the summary presentation of the music educational game FLAPPY CRAB, a clone of the GEARS Studios Flappy Bird, developed for mobile devices and other platforms with the UNITY 3D© game engine. It seems strange that your black notes are placed lower in the world than the white ones (240 on line 39 as opposed to 80 on line 33). The chapter begins with a brief introduction to the concepts listed above, trying to consider them in the school context.

greenfoot piano scenario code

It also analyzes the concepts of gamifi cation, mashup/ remix and presents its possible usage in education-music teaching-through the development of the project/educational game FLAPPY CRAB. This chapter discusses some possibilities of gamifi cation and remixing processes for music education.






Greenfoot piano scenario code